» 3D WIP

Category: 3D WIP

Sea Beastie II

There’s some progress on my sea beastie: Smoothed mesh ready for eyes and mouth. With eyeballs. With mouth but still teethless. 😉

Room Scene 9

Okay, finally the camera perspective is adjusted, there was a little bit of distortion on the last render but now it should look more realistic: Cycles render with 1000 s/px (limited global illumination). This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

Room Scene 8

The lighting is done: Cycles render with direct lighting. This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

Room Scene 7

Yeah, I had some time to go further in my architectural vizualisation course. 😉 The scene is filled with stuff and now I can go for the next lessons. Blender Internal Render with basic material and a little postwork in Filter Forge. This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

Sea Beastie I

Recently I purchased a video tutorial for a sea beastie by Fugazi1968 and although it is for Silo I own I try to follow the modelling parts in Blender. I didn’t had much spare time but actually I’m at the 8th video and can show you the results of the last 7 videos: Let’s start
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Room Scene 6

More models (furniture, decoration) are finished, everything is mapped so far, materials are applied and material settings are made for a render with Blender’s Cycles (2000 samples). There are two lights in the scene, one lighting with a HDRI-Map and one meshlight. Now I need to model more stuff for the kid’s corner and one
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Room Scene 5

I’ve done more models for my room: couch, lamp, desk and chair and a panel. Quick Blender Internal render with basic lighting and basic material: This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

Room Scene 4

Today’s modeling, a rigged (moveable) wall lamp and yesterday’s modeling, the chair: Quick render with basic lighting and basic shading:

Room Scene 3

Lesson 3 to 5 of the Interior Architectural Visualization course are completed: trim, stairs and the chair are modeled. Here’s a quick render with basic lighting and very basic texturing. This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

Room Scene 2

Lesson 2: Modeling the windows of the Blender Cookie training course (Interior 3D Architectural Visualization in Blender 2.6) is finished:

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