by kratzdistel | Aug 2, 2013 | 3D WIP
I’ve cleaned up the mesh, deleted backfaces not visible in render and uv mapped everything. Here’s a test render in cycles to take a look at the lighting: This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported...
by kratzdistel | Aug 1, 2013 | 3D WIP
Today I began with module 2 of The Architecture Academy, a modern house, and decided to show some work in progress: Modeling is finished and camera is in position. This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported...
by kratzdistel | Jun 18, 2013 | 3D WIP
There’s some progress on my sea beastie: Smoothed mesh ready for eyes and mouth. With eyeballs. With mouth but still teethless....
by kratzdistel | Jun 16, 2013 | 3D WIP
Okay, finally the camera perspective is adjusted, there was a little bit of distortion on the last render but now it should look more realistic: Cycles render with 1000 s/px (limited global illumination). This work is licensed under a Creative Commons...
by kratzdistel | Jun 15, 2013 | 3D WIP
The lighting is done: Cycles render with direct lighting. This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported...
by kratzdistel | Jun 14, 2013 | 3D WIP
Yeah, I had some time to go further in my architectural vizualisation course. 😉 The scene is filled with stuff and now I can go for the next lessons. Blender Internal Render with basic material and a little postwork in Filter Forge. This work is licensed under a...