Finally the room scene is finished:
Everything is modeled by me, except the books (3D Ocean) and MacBook/mouse (Blendswap); texturing is done in Blender’s node editor, rendered in Cycles with 1200 s/px and limited global illumination; postworked in Photoshop / Filter Forge.
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.